Basic Ped YMT Editing - Part 2

How to Export from YMT to XML

The video below shows the simple steps to export your ymt to xml for editing with each of the two tools described in previous post. The output of the files is different, the terminology isn't the same for the 2 methods, as we can see in the table above.


 

Application Example

In the video below, for personal use and as an example only, we combine 4 texture variations from an original mod and a re-textured version of this mod. Only texture variations are changed, not the Drawables, as this is a very simple example. Of course, you can also create your own drawables and/or your own textures. In fact I changed the original white pants (too bright for my liking) to black in the original mod. You can't create components however AFAIK.

For drawables see:  Add Drawables and Textures to Peds

Warning: before playing with these files, backup your original files, the slightest error will either keep the ped from spawning, cause texture losses in scenery, or possibly crash your game.

Important. You can't just swap drawables and textures from ped mod A and use them for ped mod B - the models have to be identical or at least have the same basic skeletons and related features. For example clothes and textures for the MP male and female aren't suited for other peds, although some components might work.

Note: you can do this for your own use, on your own system, but you will not be able to upload the mod without permission from the authors.

 


Part 3 Editing the XML

Part 4.     Part 5.     Part 6.     Part 7.     Part 8 

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