Solving the Random Location Script

 

 One of the important challenges in GTA V scripting was how to write a random location teleporting script. Sounds easy? It should be but there's one major issue, you don't want the player falling through the air constantly because most interiors in GTA V don't have collisions for the floors.

A second major issue, is that the map of San Andreas isn't a perfect rectangle. Once more you don't want to fall into the ocean or out of bounds. How did we solve these issues?

For the randomness, well that's the easy part, we just used rand but with an important twist. We used the C# tupple to break our map into zones. This solved the imperfect shape of the map issue. As for the falling through the air? Thankfully we can capture that as well. One of the best parts of this script is that AI was used to solve some of the issues. Chat AI is not meant for programming but when used properly it can provide problem solving support. 

Note: the locations are not pre-defined or hardcoded, the teleports are 100% random and the possibilities are consequently infinite.

Expect more breakthroughs and innovation from our team of experts in 2024 as well as GTA 6 projects when released for the PC.