Selectively Loading Mods

A tip for those interested, to close the year as North America endures the worst winter storm of the century.

If you're like me, you must have a shitload of mods. I have over 70GB installed and probably close to that number sitting in folders, for possible installation one day.

Of course I don't load or spawn all 70GB at the same time. So here are 3 ways you can selectively and easily load mods for a game session.

  1. With a Mod Manager. If you're the type of person who prefers to have others do things for you, this is the way to go. Not for me.

  2. Rename folders. If you change the name of a folder it will not be loaded. You can do this manually or with simple Window batch files.

  3. Comment out mods in dlclist. xml. This is an easy and fast way to disable and enable addon mods. Here are the steps.

Step 1: Add this comment header, open tag but without the closing tag, anywhere after the <Paths> tag with whatever text you want to name it.

  <!-- TEMPORARILY INACTIVATE MODS

Step 2: Add this comment to close the section

 -->

Example:

<!-- TEMPORARILY INACTIVATE MODS
<Item>./DLC/worlds/basedusagecity/</Item>
<Item>./DLC/race/basedfukuokawmmt/</Item>
<Item>./DLC/worlds/mostwanted/</Item>   
<Item>./DLC/worlds/bigcity/</Item>
<Item>./DLC/Maps/forest/</Item>
<Item>./DLC/Maps/rca/</Item>
<Item>./DLC/Maps/spmadrazo/</Item>
-->

Edit: I use a DLC folder with dozens and dozens of subfolders for organization, your entries will look more like this:

<Item>dlcpacks:/myMod/</Item>

That's it. Now cut any dlclist entries and put them between those tags and they won't load. Simply put them back in the body of dlclist.xml (where they were before) to enable them once more.